A solo project tabletop role-playing game system currently in slow development.
Red Iron Blue is a high-fidelity first-person zombie shooter set on a WW2 US Battleship. You must keep the zombies from sinking the ship before you…
Ongoing fantasy RPG project made in Unity. Development is currently paused on this project until 2027. Project Lead for Small Team · Game Design · Narrative…
A 2D arcade action game where you control an army of undead minions. I developed this project in Unity 6 along with Andy Longhurst (Lead programmer)…
A homebrew D&D campaign that I ran over 2 and a half years, 48 sessions, and 250,000 words. Rime of the Frostmaiden was the D&D 5E…
I was comissioned to redesign the website for the beautiful Rain Dogs Bar in Shoreditch, London and help bring it up to market standards while emphasising…
A fantasy worldbuilding project spanning thousands of years. From Dinosaurs to Deities, The Realms of Sapia is an alternate take on the worlds of Tolkien, Martin,…
Unreal Engine environment project. This was the final project for my Animation & VFX module in my 2nd year of uni, focussed on learning the basics…
A fan-remake of the Portal mechanics with original levels made for a design test in 2 weeks. This was my submission for a design test for…
A 2D UI-based action adventure roguelike made for the Kenney game jam in 48 hours. Play here on itch.io.