Red Iron Blue

Project Co-Lead · Systems Design · Game Design · UI/UX Design · Programming · 2D Art

Team of 5 · Unreal Engine 5.6 · Blueprints · Diversion · Ableton · Krita · Third-party assets for audio, 3D characters & environments · Bespoke assets for audio, 3D environment & props, 2D art

Red Iron Blue is a high-fidelity first-person zombie shooter set on a WW2 US Battleship. You must keep the zombies from sinking the ship before you can call for rescue, or face your doom under the waves. This is my final-year uni project (currently in development) in which I have been responsible for a majority of the blueprints script writing and project oversight to make sure we are delivering progress for deadlines and the project is in a healthy state.

I had no experience with Unreal Blueprints before this project and began by developing the item and inventory system to get comfortable in the langauge before taking responsibility over the player locomotion, combat and animation systems, enemy AI and animation systems, audio systems and general build bugfixing and optimisation. Other responsibilities included:

  • Designing the zombie skin materials, underwater post-processing material and dynamic cloud material (as an optimised replacement for volumetrics)
  • Zombie face animation system
  • Designing all UI elements and systems such as the book interface
  • Making inventory and items save and load persistently
  • Modular objectives system
  • Game testing and balancing
  • Designing project management system
  • Designing initial game pitch which was agreed on by the group
  • Designing game logo
  • Recording and mixing zombie sounds

Development Timeline

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