A homebrew D&D campaign that I ran over 2 and a half years, 48 sessions, and 250,000 words.
Rime of the Frostmaiden was the D&D 5E campaign I ran for my group over 2 and a half years, 48 sessions, and 250,000 words. I used the Icewind Dale Campaign Guide as a narrative foundation and adapted it to my original campaign setting, building a vast web of narrative links between the various characters, factions, and stories.
One player described his experience during the campaign, ‘I’m often slackjawed at the complexity and unique flavour in this campaign so far. The world feels alive and aware, with layers upon layers to delve into for those that are desperate for answers. Our characters get to be powerful, but gameplay wise we are constantly on our toes, and have been rightly punished for slacking! I’ll sit on my commute home often mulling over plot points, so I can safely say I’m engaged!’
Using the 2020 Icewind Dale campaign guide as a base, I bound together all the disparate plots within and built a web of interlinking plot threads for my group of 5 players to slowly unwind into their epic conclusion. The campagin inspired me to write a new campaign setting which came to be known as The Realms of Sapia, whose vast lore influenced the actions of the players, their characters, and the many factions they encountered during the adventure.
Running this campaign taught and tested me on so many new skills and was my gateway into game design as a whole.










Obsidian note graph – each dot is a note for a different character, place, or session plan that connects to the different notes referenced within it.
