Ongoing fantasy RPG project made in Unity. Development is currently paused on this project until 2027.


Project Lead for Small Team · Game Design · Narrative · Level Design · UI/UX Design · C# Programming · 2D Art

Core team of 2 · Unity · Git · Wwise · Ink · Nova · Probuilder · Sheets Data Pipeline · Miro · Third-party assets for 3D characters & environments, 2D icons · Bespoke assets for audio, 3D characters, 2D art

I initially started desiging Sapia as a Tabletop RPG in 2021, before pivoting to start development in Unity in July 2024. The project is heavily inspired by D&D and action-RPGs such as Diablo and XCOM, with emphasis on strategic turn-based combat and meaningful character customisation.

We’re using a pixelating post processing shader to help blend the style of various low-poly asset packs and achieve the retro aesthetic, which works well with the deckbuilder-influenced visuals of the combat system to give Sapia a unique game feel.

The development team currently consists of Luka (me) as game designer, programmer, and overall project lead, Andy as lead programmer, and Cleary as composer and sound designer, along with a few others who have contributed to art assets.

As the project is broad in scope with a small team and strict deadline, we have had to very carefully structure our development time and prioritise achieving the intended experience. All features and assets are tracked in Google Sheets with text data such as dialogue and abilities being imported from sheets to .yaml files for use in Unity.

Play the short (very broken) demo for free on our Steam page.

Ability Cards

Development Timeline