About me

Luka Rollings – Technical Game Designer based in Sheffield


I’ve been making games with a focus on Unity for 4 years, developing a variety of creative and technical skills such as programming, game design, narrative design, level design, UI design, 2D & 3D game art, admin system design, and web design.

I’m currently in the process of developing a fantasy role-playing game alongside a small team and hope to be able to share more about it soon!

Highlights

  • Sapia

    Ongoing fantasy RPG project made in Unity, set to release on Steam for playtesting and early access in late 2025. I initially started desiging Sapia as a Tabletop RPG 4 years ago, before pivoting to start development in Unity in July 2024. The project is heavily inspired by D&D and action-RPGs such as Diablo and

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    Sapia
  • Necro Phillip

    A 2D arcade action game where you control an army of undead minions. Play here on itch.io. I developed this project in Unity 6 along with…

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    Necro Phillip
  • A homebrew D&D campaign that I ran over 2 and a half years, 48 sessions, and 250,000 words. Using the 2020 Icewind Dale campaign guide as…

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    Rime of the Frostmaiden
  • Sunset Rock

    Unreal Engine environment project. This was the final project for my Animation & VFX module in my 2nd year of uni, focussed on learning the basics…

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    Sunset Rock
  • Portal Recreation

    A fan-remake of the Portal mechanics with original levels made for a design test in 2 weeks. Play here on itch.io. This was my submission for…

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    Portal Recreation