A 3D character design sculpted in ZBrush.

I created this 3D character model in ZBrush for the Game Asset Creation module in my 1st year of uni, based around the theme ‘Majestic’.
This was my first time doing organic 3D modelling and it took me a while to get used to the workflow. I created the character blockout from primitive shapes and began sculpting muscle, adding details such as fat and skin folds before designing the clothing and texturing the piece.


















